Hello world in design patterns
Intro
I'm trying to implement hello world using design patterns, below is a list that I already used for implementation.
Source code are available here: dodaydream/hello_world_in_design_patterns
List of design patterns
Creational
Name | Description | ✓ |
---|---|---|
Factory method | Define an interface for creating a single object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses. | ✓ |
Abstract factory | Provide an interface for creating families of related or dependent objects without specifying their concrete classes. | ✓ |
Builder | Separate the construction of a complex object from its representation, allowing the same construction process to create various representations. | ✓ |
Singleton | Ensure a class has only one instance, and provide a global point of access to it. | ✓ |
Prototype | Specify the kinds of objects to create using a prototypical instance, and create new objects from the 'skeleton' of an existing object, thus boosting performance and keeping memory footprints to a minimum. | ✓ |
Structural
Name | Description | ✓ |
---|---|---|
Adapter, Wrapper, or Translator | Convert the interface of a class into another interface clients expect. An adapter lets classes work together that could not otherwise because of incompatible interfaces. The enterprise integration pattern equivalent is the translator. | ✓ |
Bridge | Decouple an abstraction from its implementation allowing the two to vary independently. | ✓ |
Composite | Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly. | |
Decorator | Attach additional responsibilities to an object dynamically keeping the same interface. Decorators provide a flexible alternative to subclassing for extending functionality. | ✓ |
Facade | Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use. | |
Flyweight | Use sharing to support large numbers of similar objects efficiently. | |
Proxy | Provide a surrogate or placeholder for another object to control access to it. | |
Lazy initialization | Tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed. This pattern appears in the GoF catalog as "virtual proxy", an implementation strategy for the Proxy pattern. |
Behavioral
Name | Description | ✓ |
---|---|---|
Chain of responsibility | Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. | |
Command | Encapsulate a request as an object, thereby allowing for the parameterization of clients with different requests, and the queuing or logging of requests. It also allows for the support of undoable operations. | |
Interpreter | Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language. | |
Iterator | Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation. | |
Mediator | Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it allows their interaction to vary independently. | |
Memento | Without violating encapsulation, capture and externalize an object's internal state allowing the object to be restored to this state later. | |
Observer or Publish/subscribe | Define a one-to-many dependency between objects where a state change in one object results in all its dependents being notified and updated automatically. | |
State | Allow an object to alter its behavior when its internal state changes. The object will appear to change its class. | |
Strategy | Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it. | |
Template method | Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure. | |
Visitor | Represent an operation to be performed on the elements of an object structure. Visitor lets a new operation be defined without changing the classes of the elements on which it operates. |
Source: Software design pattern - Wikipedia